One of the main characters that reoccurs throughout the series is Clementine. Clementine is a young girl who Lee takes under his wing when the zombie apocalypse starts in the first season. When the gamer first meets Clem, she an innocent and naïve girl. She does not know how to fight or survive in this harsh world. Lee trains her and tells her how to survive. Clem looks up to Lee and closely watches his actions in the first season. The two grow extremely close and he treats her like a daughter. Unfortunately, events spiral out of control and Clem is forced to kill Lee or let him turn into a walker. The turn of events breaks Clem out of the naïve bubble she was in and forces her to realize that she lives in a harsh world.
In the second season, the gamer plays as Clementine. In this season, she is more mature than the previous season. She is smarter and less naïve about the world around her. She has lost many people in the first season and she knows what loss is like. Therefore, she is hesitant to trust people and knows how to survive without anyone taking care of her. Clem meets new people during this season all of who are questionable and the player must make tough decisions to trust, kill, or spare people. A man that Clem thought died in the first season, comes back and it is the player’s choice if they want to trust or kill him. There are many outcomes at the end of the fifth episode of the season but everyone gets a similar ending with Clem caring for a toddler.
In the third season (which is still ongoing), Clem is finally a teenager. She is the most mature in this season because not only does she have to worry about herself but she has a child with her. This makes her mature faster and she is willing to do anything to protect him. She has become a ruthless killer who spares no one that she does not deem worthy. The player does not have full control of her like season 2 but can influence her actions and decisions. Clem has become a lone wolf and realizes that she does not need to travel with people to survive. Yet, in this season she ends up relying on strangers to get her out of tough situations. She learns to slowly trust these new people.
During these three seasons, Clementine’s character has grown. She has seen what the world has offer and learned from her mistakes. She has grown from a scared, native girl to a tough, harden teenager. No longer did she hide behind Lee, she can fight her own battles and protect the people who are close to her. She will never forget the people who helped her in life it is thanks to them she is alive. Clem continues to be a symbol for a strong, independent, female video game character and that is why I chose to talk about her in my last blog post.
Aloy (A-loy) from Horizon Zero Dawn is a female character that lives in a post-apocalyptic universe. This game was released in February 28th to the general public. During the game, the gamer only plays Aloy. It is a role playing game (RPG) with action and adventure.
Aloy lives in a place called Mother’s Heart and she is an outcast within the Nora tribe. An outcast is a person without a mother. The Nora tribes lives within a matriarch society where women are leaders. As an outcast, she is treated poorly and people don’t want to associate with her. Rost takes her under his wing and trains her to hunt and fight.
To be accepted in society she was to win the Proving. The Proving is contest that if she wins, will help her gain knowledge about her mother and she will no longer be treated as an outcast. Unfortunately, events spiral out of control and Rost ends up sacrificing his life in order to protect Aloy. He asks her to keep living and never give up.
As events in the game unfold, Aloy goes on a long journey across Horizon. She learns about the metal creatures that inhabit Horizon and how they are connected to her origins. It is a self-discovery journey where she finds who her mother is and where she came from.
“Aloy is curious, determined and intent on uncovering the mysteries of her world” (horizonzerodawn.wiki.com/Aloy). She is not sexualized for the male gamer. She goes on a self-discovering journey by herself (some characters helped her but no major ones). Within the game, there is no emphasis on a romance. She goes on the journey for herself and no one is getting in her way.
I choose Aloy to talk about because the game recently came out. This a AAA gaming developer backed by Sony with a lead female character. Many games that have female characters are usually not the main character or the player choose to be female. Forcing the gamer to play as a woman is different than choosing to be a woman.
The next woman I will talk about is Emily Kaldwin from the series Dishonored. I want to discuss Emily because Dishonored 2 came out this past November. Emily is the daughter of Empress Jessamine Kaldwin. Emily is a ten-year-old girl when Corvo firsts meets her. During the events of the first game she matures and begins to see that the world around her is a cruel place. Emily trains with Corvo from the first to the second game. She learns to fight and protect herself in case of an emergency especially during the events of Dishonored 2.
In the fist Dishonored game, the player does not play as her but she is an important character. The gamer plays as Corvo Attano who must rescue Emily after she gets kidnapped in the beginning. Emily is very dear to Corvo and it is revealed in the game that she is his daughter. Since Emily looks up to Corvo, his actions shape Emily’s personality. There are two main ways to influence Emily: either go in and kill everyone you come across (high chaos) or try to avoid killing people as much as you can (low chaos). If Corvo kills everyone in his path (video below), Emily starts to draw dark and disturbing images when you interact with her during the game. In the end, she will rule the Isles with an iron fist and Corvo at her side protecting from the chaos around them. In the low chaos ending, Emily will become the empress with Corvo at her side helping her rule fairly. She is known as Emily the Wise and her ruling will bring the death of the Rat Plague to an end.
In Dishonored 2 you can choose to play as Corvo Attano or Emily. Fifteen years have passed since the first game and the second. She is not the little girl you once knew and she can take care of herself in a fight. She has matured and became the empress with Corvo’s help. She has taken her role seriously and rules with a firm but just hand. Events spiral out of control and the player, either Corvo or Emily embark on a journey to Karnaca to “take back what’s yours”. If the player chooses Emily, Corvo will be frozen and vise versa. Just like the previous game, high and low chaos endings exist. In the low chaos ending, Emily is known by many tiles such as Emily the Just or Emily the Clever. She rules fairly with Crovo still at her side for many years. In the high chaos ending, Emily is known as Emily the Butcher because she kills anyone that stands in her way. She evens leaves her father frozen at her side as she takes over the Isles.
Emily’s character is shaped by the actions of the player. Therefore, she does not have a set “canon” personality. By having the player choose Emily’s actions and personality, it gives the gamer power and control. Dishonored is not the only game that makes player’s choice important but it is one game that has serious consequences of the player’s actions.
Ellie and Riley found an abandoned arcade and played music and danced.
Ellie and Riley get bit and don’t know what to do. “Let’s just wait it out. You know we can be all poetic and just lose our minds together.” Riley says.
Ellie and Joel meet each other for the first time. Things don’t go too smoothly. Joel does not want to care for a little girl.
Ellie points out that Joel’s watch is broken. The watch was a gift from his daughter Sara before she died.
Ellie and Joel see how close the capital is. “Well is that everything you hoped for?” Joel “Jury’s still out. But man…you can’t deny that view.” Ellie says.
Joel and Ellie finally acquire a car. Ellie asks him to play the tape she found in the abandoned house.
Ellie gets mad because Joel won’t let her help. She wants to shoot a gun and be useful.
Joel asks Ellie what she afraid of.
Ellie and Joel ride in a car though the town and see how deserted the place is. Ellie realizes how the outbreak changed everything.
Ellie and Joel are in a pinch and are fighting for their lives.
Ellie and Joel find giraffes in the middle of their journey. Ellie says, “So fucking cool.”
Joel teaches Ellie to shoot a gun. This is his first time that he is trusting her to cover him.
Joel is hesitant in trusting Ellie. “If I get into trouble down there. You make every shot count. Yeah?” Joel says. “I got this.” Ellie replies.
Ellie is taking care of Joel when he gets injured. Ellie has to take care of the both of them and keep them safe.
Ellie and Joel are riding off to another town to find the fireflies. “You good?” Joel asks. “I’m good.” Ellie responds.
Joel is worried that Ellie will die and they get into an argument.
Joel is afraid that Ellie will die just like his daughter, Sara. He yells at Ellie that she does not know what loss feels like.
Ellie has lost her best friend Riley, Marlene, Tess, and Sam. She knows what loss is like.
Joel asks Ellie about turning around. Joel says that they can go back and play it safe. Ellie doesn’t want to turn around after all they have been though together. “It can’t be for nothing.” Ellie says.
When Joel finds Ellie hitting a man that was going to rape her. “Oh, baby girl. It’s okay. It’s okay.” Joel says. “Joel…” Ellie cries.
Joel carries Ellie though the hospital. He chooses to save Ellie instead of sacrificing her to cure the rest of civilization.
At the end of the game Ellie asks Joel, “Swear to me that everything you said about the fireflies is true.” Joel says, “I swear” Ellie replies with “okay”. This was the last scene of the game.
Joel walks in a fights Ellie covered in blood and singing a song. “What are you doing kiddo? You really gonna go through with this?” Joel asks. “I’m gonna find and I’m gonna kill every last one of them.” Ellie states.